TriggerBody QML Type
Reports when objects enter a given volume. More...
| Import Statement: | import QtQuick3D.Physics | 
| Since: | Qt 6.4 | 
| Inherits: | 
Properties
- collisionCount : int
Signals
- bodyEntered(PhysicsNode *body)
- bodyExited(PhysicsNode *body)
Detailed Description
This type defines a trigger body. A trigger body is a body that does not interact physically but is used to detect when objects intersect with its volume.
Property Documentation
| collisionCount : int | 
This property returns the number of bodies currently colliding with the trigger body.
Signal Documentation
| bodyEntered(PhysicsNode *body) | 
This signal is emitted when the trigger body is penetrated by the specified body.
Note: The corresponding handler is onBodyEntered.
| bodyExited(PhysicsNode *body) | 
This signal is emitted when the trigger body is no longer penetrated by the specified body.
Note: The corresponding handler is onBodyExited.