ParticleModelShape3D QML Type
Offers particle shape from model for emitters and affectors. More...
| Import Statement: | import QtQuick3D.Particles3D | 
| Since: | Qt 6.2 | 
Properties
Detailed Description
The ParticleModelShape3D element can be used to get particle shape from a 3D model.
For example, to emit particles from outlines of a model shape:
 Component {
     id: suzanneComponent
     Model {
         source: "meshes/suzanne.mesh"
         scale: Qt.vector3d(100, 100, 100)
     }
 }
 ParticleEmitter3D {
     shape: ParticleModelShape3D {
         model: suzanneComponent
         fill: false
     }
     ...
 }
Property Documentation
| delegate : Component | 
The delegate provides a template defining the model for the ParticleModelShape3D. For example, using the default sphere model with default material
 Component {
     id: modelComponent
     Model {
         source: "#Sphere"
         scale: Qt.vector3d(0.5, 0.5, 0.5)
         materials: DefaultMaterial { diffuseColor: "red" }
     }
 }
 ParticleModelShape3D {
     delegate: modelComponent
 }
| fill : bool | 
This property defines if the shape should be filled or just use the shape outlines.
The default value is true.