BorderImageMesh QML Type
Defines a mesh with vertices arranged like those of a BorderImage. More...
| Import Statement: | import QtQuick | 
| Since: | Qt 5.8 | 
Properties
- border- border.bottom : int
- border.left : int
- border.right : int
- border.top : int
 
- horizontalTileMode : enumeration
- size : size
- verticalTileMode : enumeration
Detailed Description
BorderImageMesh provides BorderImage-like capabilities to a ShaderEffect without the need for a potentially costly ShaderEffectSource.
The following are functionally equivalent:
 BorderImage {
     id: borderImage
     border {
         left: 10
         right: 10
         top: 10
         bottom: 10
     }
     source: "myImage.png"
     visible: false
 }
 ShaderEffectSource {
     id: effectSource
     sourceItem: borderImage
     visible: false
 }
 ShaderEffect {
     property var source: effectSource
     ...
 }
 Image {
     id: image
     source: "myImage.png"
     visible: false
 }
 ShaderEffect {
     property var source: image
     mesh: BorderImageMesh {
         border {
             left: 10
             right: 10
             top: 10
             bottom: 10
         }
         size: image.sourceSize
     }
     ...
 }
But the BorderImageMesh version can typically be better optimized.
Property Documentation
| horizontalTileMode : enumeration | 
| verticalTileMode : enumeration | 
This property describes how to repeat or stretch the middle parts of an image.
- BorderImage.Stretch - Scales the image to fit to the available area.
- BorderImage.Repeat - Tile the image until there is no more space. May crop the last image.
- BorderImage.Round - Like Repeat, but scales the images down to ensure that the last image is not cropped.
The default tile mode for each property is BorderImage.Stretch.
The 4 border lines (2 horizontal and 2 vertical) break the image into 9 sections, as shown below:

Each border line (left, right, top, and bottom) specifies an offset in pixels from the respective edge of the mesh. By default, each border line has a value of 0.
For example, the following definition sets the bottom line 10 pixels up from the bottom of the mesh:
BorderImageMesh { border.bottom: 10 // ... }
| size : size | 
The base size of the mesh. This generally corresponds to the sourceSize of the image being used by the ShaderEffect.