QProximityFilter Class
class Qt3DRender::QProximityFilterSelect entities which are within a distance threshold of a target entity. More...
| Header: | #include <QProximityFilter> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.10 | 
| Instantiated By: | ProximityFilter | 
| Inherits: | Qt3DRender::QFrameGraphNode | 
This class was introduced in Qt 5.10.
Properties
- distanceThreshold : float
- entity : Qt3DCore::QEntity*
Public Functions
| float | distanceThreshold() const | 
| Qt3DCore::QEntity * | entity() const | 
Public Slots
| void | setDistanceThreshold(float distanceThreshold) | 
| void | setEntity(Qt3DCore::QEntity *entity) | 
Signals
| void | distanceThresholdChanged(float distanceThreshold) | 
| void | entityChanged(Qt3DCore::QEntity *entity) | 
Detailed Description
A Qt3DRender::QProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.
Property Documentation
distanceThreshold : float
Holds the distance to the target entity above which entities are filtered out.
Access functions:
| float | distanceThreshold() const | 
| void | setDistanceThreshold(float distanceThreshold) | 
Notifier signal:
| void | distanceThresholdChanged(float distanceThreshold) | 
entity : Qt3DCore::QEntity*
Holds the entity against which we should compare the distance to.
Access functions:
| Qt3DCore::QEntity * | entity() const | 
| void | setEntity(Qt3DCore::QEntity *entity) | 
Notifier signal:
| void | entityChanged(Qt3DCore::QEntity *entity) |