PaperOfficeMaterial QML Type
Office paper material. More...
| Import Statement: | import QtQuick3D.Materials 1.15 | 
Detailed Description

The office paper material has the following properties:
| Property Name | Property Type | Description | 
|---|---|---|
| uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false. | 
| bump_amount | real | Strength of the bumpiness. Default is 0.5. | 
| uTranslucentFalloff | real | Falloff of the translucency of the material. Default is 0. | 
| uDiffuseLightWrap | real | Diffuse light bend of the material. Range is [0, 1]. Default is0. | 
| uOpacity | real | Opacity of the material. Range is [0, 100]. Default is100. | 
| transmission_weight | real | Value determining transmission. Default is 0.2. | 
| reflection_weight | real | Value determining reflection. Default is 0.8. | 
| texture_tiling | vector2d | Tiling repeat of the texture maps. Default is Qt.vector2d(1, 1). | 
| paper_color | vector3d | Base color of the material. Default is Qt.vector3d(0.531, 0.531, 0.531). | 
| uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabledistrue. Default is a Texture with source"maps/shadow.png". | 
| diffuse_texture | TextureInput | The diffuse texture map. Default is a Texture with source "maps/paper_diffuse.png". | 
| bump_texture | TextureInput | The bump texture map. Default is a Texture with source "maps/paper_diffuse.png". | 
| transmission_texture | TextureInput | The transmission texture map. Default is a Texture with source "maps/paper_trans.png". |