FrostedGlassMaterial QML Type
Frosted Glass material. More...
| Import Statement: | import QtQuick3D.Materials 1.15 | 
Detailed Description

The frosted glass material has the following properties:
| Property Name | Property Type | Description | 
|---|---|---|
| roughness | real | Roughness of the material. Range is [0, 1], with0being totally reflective. Default is0. | 
| blur_size | real | Amount of blurring behind the glass. Range is [0, 50]. Default is8.0. | 
| uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is true. | 
| uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false. | 
| glass_bfactor | real | Glass bump map strength. Default is 0.0. | 
| glass_binside | bool | Should the bump map be used only for the internal lighting. Default is false. | 
| uFresnelPower | real | Fresnel power of the material. Default is 1.0. | 
| reflectivity_amount | real | Reflectivity of the material. Range is [0, 1], with1being totally reflective. Default is1. | 
| glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1]. Default is1.5. | 
| intLightFall | real | Light intensity falloff rate. Default is 2.0. | 
| intLightRot | real | The angle of lightsource. Band is perpendicular to this. Range is [0, 360]. Default is0. | 
| intLightBrt | real | Brightness of the band-light. Default is 0. | 
| bumpScale | real | Scale of the bump bands. Range is [0, 5]. Default is0.5. | 
| bumpBands | int | Number of the bump bands. Range is [0, 10]. Default is1. | 
| bumpCoords | vector3d | Bump coordinates of the refraction. Default is Qt.vector3d(1, 1, 1). | 
| intLightPos | vector2d | Position of the band-light in the UV space. Default is Qt.vector2d(0.5, 0). | 
| glass_color | vector3d | Base color of the material. Default is Qt.vector3d(0.9, 0.9, 0.9). | 
| intLightCol | vector3d | Color of the band-light. Default is Qt.vector3d(0.9, 0.9, 0.9). | 
| glass_bump | TextureInput | Additional bump texture map for the surface. Default is a Texture with source "maps/spherical_checker.png". | 
| uEnvironmentTexture | TextureInput | The environment texture map. Enabled when uEnvironmentMappingEnabledistrue. Default is a Texture with source"maps/spherical_checker.png". | 
| uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabledistrue. Default is a Texture with source"maps/shadow.png". | 
| randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png". | 
| randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png". | 
| randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png". | 
| randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png". |